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Week 6 Say, say, oh playmate... ( February 20-26)


This week, the focus is on play and games in modern mathematics education. You will be happy to hear that people hardly argue anymore against the use of games in mathematics education, overall. There is a current hot issue related to games, however!

There are two types of play. One type is based on so-called "intrinsically mathematical game mechanics."

For example, in the game of "Set" players need to spot a full set of similar or dissimilar attributes: http://www.setgame.com/set/puzzle_frame.htm You can see several discussions of the mathematics in the game here: http://www.setgame.com/set/puzzle_frame.htm You can play set about other objects with attributes, but you can't make the game be about multiplication or probability without major redesign. The rules of "Set" are intrinsic to mathematics in it.

Another type of play is based on generic rules that can "wrap" any content. For example, questions from any mathematical area can come up on "Jeopardy" or "Bingo" without changing the rules of the game. In some computer games, solving a math problem explodes a spaceship or disables a monster carrying it. Again, any problem can be there - play elements are extrinsic to the content of the problem. If play is based on points, achievements and leveling a character, it is called "gamification."

Some educators say gamification and generic games are manipulative and boring - the game dev term is "chocolate covered broccoli." Mathematics should be interesting by itself, and math gameplay should be math-based in nature, these people claim. What do you think?

TASK

  1. Find an intrinsic math game you would use with elementary students. Briefly describe why you like it.
  2. Find a generic/extrinsic game you would use, and describe why you like it.
  3. Find a blog post, a forum discussion, a video or an article about intrinsic games or gamification in education. Leave a comment there if you can, and link what you found and your comment here.

Task Discussion