publicó mensaje: Hi everyone, I just wanted to you know, that I'm still working on this course. Right know I try to implement the core features of the Space Taxi game. In the currents state the taxi moves with very basic friction and has 3 platforms it can land on (just make sure you have the landing skid out (SPACE) and don't move too fast). Also thrust consumes fuel, which can be replenished on a gas station like platform. http://www.darkfluid.com/html5/gameengine5/ Cheers! Krabat PS: Sorry for the really bad development gfx...
publicó mensaje: Hi, just wanted to inform you all that I am quite busy at the moment with other things, so game development slowed down. I was working on the constant frame rate thing, which is a separate object to which the desired frame rate is passed to in the constructor and is able to show current FPS etc. Thankfully Jonos made the video about how to deal with animations on performance slowdowns, which helped a lot. Anyhow, I hope to catch up soon with the course...
publicó mensaje: I think that's a good idea, thanks for suggesting it. If anyone has an idea, how I can improve my code from the Canvas task, I would really appreciate it. (sorry for mention it again, just wanted to post this to the whole group)
publicó mensaje: I think the task of week2 was quite hard to accomplish and all the concepts of functions, objects, closures, this keyword and object inheritance are still new for us. Therefore maybe it would good if we could practise that a bit more. Personally, I think the practical/programming homework tasks were easy while the theoretical ones were really hard. @selfstudier, maybe you could provide the course with practical exercises regarding the above concepts? That would be really great and appreciated!
publicó mensaje: Is the video 1.2 from lesson 1 somewhere available? Thx for the Info...